“A full scale and well-thought-of game map featuring two teams: the runner, and the activator.”
Originally a Team Fortress 2 Game mode, this mini game map features 2 teams: the runner and the activator. The runner’s goal is to finish the track while the the activator’s goal is to stop the runner from finishing it and eventually kill all the runners with traps. When one runner reach the end, the activator will burn and die. This map is perfect for server game play with many players.
Note: Use the provided texturepack
Deathrun, originally a Team Fortress 2 game mode, is a mini game where the players have to complete a track, full of traps. It’s not just an ordinary jumping-puzzle, there is also a so-called Activator. You’ll need at least 2 players to start a round. The players are separated into two teams.
You can adapt the game rules to your preference! If you play with a small number of players, it’s recommended to enable fast health regeneration, but nobody’s stopping you to disable it. You can enable a time challenge, or enable hard mode. These rules can be changed to balance the two teams, or to make it a near-impossible game.
If you want to change the settings, you’ll have to be in creative mode. This is a safety precaution to prevent guest players from changing the game rules. This way, only opped players are able to change the settings. When you’re in creative mode, press the ‘Adjust game settings’ button in the lobby. You will be teleported to the settings room. To be safe, hit the ‘Manual Reset’ button before leaving. Usually the map resets itself after every game, but if this didn’t happen for some reason, you can always manually reset the map from here.
Play on easy difficulty
Turn PvP off
Don’t break any blocks
Use the texturepack
Turn commandblocks on in server.properties
Don’t play on a bukkit server, because it causes some problems
We have made our own texturepack for this game. It’s highly recommended to use this texturepack.
The most important thing in this texturepack is that some blocks are invisible from one side. This is to make sure that the Activator can see the Runners, but the Runners can’t see the Activator. Without our texturepack, it will be almost impossible for Activators to win since the Runners can see which traps are activated. Also spectator rooms will be quite pointless and the map will look a lot uglier without the texturepack.
From the map author Patbott